Geomorph Tool est un outil de conversion, d'importation et d'exportation de modèles 3D très performant. Il prend en charge plus de 750 formats de fichier de modèle 3D de jeux, y compris tous les jeux de notre Unarch Tool Unrivaled. Il fournit des options telles que l'exportation du modèle dans le format de votre choix ou l'importation directe dans le mélangeur. Il contient également une fenêtre 3D afin que vous puissiez le visualiser à la volée avant de décider de l'exporter/importer.
I've started dabbling in porting assets from games and importing their FBX files to Blender to learn how to render and the like.
I've tried uModel a couple times and Noesis but there a lot of games that I'd love to render that I have no clue how to port. The games like Resident Evil, Sunset Overdrive and others are listed on here, but how does it work? Can it export scenery/environmental or just characters?
Is it a case of selecting the PAK, UPK, ARC or whatever file the assets are believed to be in and it opens like a ZIP file, or do you need other programs like Noesis to view/convert them? Games I have bought through Steam so is this exporter compatible also?
I'm interested, as I wanna learn how game assets are made n stuff, so maybe I can start building my own stuff which I've started learning now, but would like to know how to use this and what it does before I buy :) any info you can provide would be amazing, thank you!